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Author Topic: World Map Discussion  (Read 12003 times)
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dwkjohn
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« Reply #105 on: 07 August 2011, 01:28:29 »
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awww...  Sad  well. anyoneone else until role fixes her computer probs?
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Rolina
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« Reply #106 on: 07 August 2011, 18:17:02 »
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It wasn't compy problems.  It was phone line problems.  Which have been fixed! :D

Do you have anything particular in mind, or can I just do whatever?
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dwkjohn
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« Reply #107 on: 08 August 2011, 15:48:36 »
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anything as long as it doesn't require to much moving of mountains. they are a pain. but just draw on the map in blue.
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Rolina
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« Reply #108 on: 09 August 2011, 00:06:22 »
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Okay, gotcha.  I'll get something made by Wednesday.  Don't know how busy I'll be tomorrow, though.
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Rolina
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« Reply #109 on: 11 August 2011, 04:23:41 »
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Here's my half-assed attempt of sorts.  I'd have to see it in the right graphics to know if it's any good, but what other people said may be very true - we may just have to expand this continent a bit.


* DC Map 1 5000x4000 3.png (737.97 KB, 1582x1008 - viewed 33 times.)
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dwkjohn
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« Reply #110 on: 11 August 2011, 12:58:29 »
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thanx. Ill get strated on it as soon as I get ungrounded on Monday. do u think we could keep the mountain range and have the rivers flow through them? cause it will be kinda difficult to remove the mountains? but I can do it if not.
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« Reply #111 on: 11 August 2011, 13:02:40 »
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Isn't there a tile for having the river flow under the mountain? Cause that would work.
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dwkjohn
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« Reply #112 on: 11 August 2011, 15:47:17 »
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yeah there is. that's what I was wanting to do cz the mountains would make it difficult if I had to remove them. but I can go through the mountains much more easily. and ican move the middle section and beach over too as I just notice role wants it moved.
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Rolina
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« Reply #113 on: 11 August 2011, 20:45:08 »
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Ah, in that case use it.  I didn't like getting rid of the mountains at all, but they do need to be moved to a degree.
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dwkjohn
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« Reply #114 on: 12 August 2011, 02:33:38 »
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how much moving? a small move might not be too hard but re arranging them and stuff gets down to pixel by pixel.
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Atrius
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« Reply #115 on: 12 August 2011, 03:08:18 »
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Pixel by pixel?  You do realize the world map is made up of 8x8 tiles, right?
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dwkjohn
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« Reply #116 on: 12 August 2011, 11:22:21 »
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yeah I do but I kinda just go with whatever. and I usually change the shape of the mountains a bit to make it fit better.
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Salanewt
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« Reply #117 on: 12 August 2011, 13:25:14 »
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8x8 tiles, cool. While the subject of how the map is constructed in the game is still open, are there any specifics for tiles that go on layers? For example, BG 1 and so on? We could probably plan some really cool things with the map if we know more about it.
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« Reply #118 on: 21 August 2011, 00:38:39 »
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Here's the main overworld tileset for anyone that wants it.

The top half of the tileset are tiles used on layer 1 of the map, and the bottom half are used on layer 2.

« Last Edit: 21 August 2011, 01:16:35 by Atrius » Logged

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dwkjohn
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« Reply #119 on: 21 August 2011, 01:01:01 »
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Great! Thanx alot! Happy also, here is what i have done as a base for what i wil do as far as trees and rivers. any changes?


* DC Map river edit 1.png (1016.3 KB, 1582x1008 - viewed 29 times.)
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